functions in rezone.i - r

 
rez_adjust_mesh

    rez_adjust_mesh  


is an optional hook function which is called after any change to the  
mesh (e.g.- by dragging points) has been made.  If it is defined, it  
may modify the external variables rez_rt and rez_zt.  This hook can  
be used, for example, to force points along some k or l line to lie  
along a symmetry line.  
Builtin function, documented at i/rezone.i   line 130  

SEE ALSO: rezone,   rez_all,   rez_mesh  
 
 
 

rez_all

    rez_all  


Click on [Drag Points] to drag points around with the mouse with  
rez_drag.  
Click on [Adjust Line] to adjust points along a line segment with  
rez_ladj.  
Click on [Adjust Region] to adjust points in a rectangular region  
with rez_radj.  
Click on the [Undo] button to undo the previous change.  
Click on the [Redo] button to redo the previous undo.  
Click on the [Revert] to return to the original mesh.  
When you are finished moving points around, click on [OK].  
Click on [Escape] to exit with a non-zero return value.  
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
Click on [Set Styles] to change the line styles or colors (see  
rez_style).  
Interpreted function, defined at i/rezone.i   line 423  

SEE ALSO: rez_ladj,   rez_mesh,   rez_zoom,   rez_style,   rez_adjust_mesh  
 
 
 

rez_chk_palette

    rez_chk_palette  


  
     Interpreted function, defined at i/rezone.i   line 98  

 

rez_color

    rez_color  


Builtin function, documented at i/rezone.i   line 39  

SEE rez_kstyle  
 
 
 

rez_ding

    rez_ding  


  
     Interpreted function, defined at i/rezone.i   line 1517  

 

rez_drag

    rez_drag  


Allow points in the rezone mesh to be dragged around with  
the mouse.  Press mouse button near a vertex, move mouse  
to desired position of that vertex, and release button.  
If the point where you click is less than twice the distance to the  
second closest point than to the nearest point, the point will not  
be moved (you will hear a beep when you release the button).  
Click on the [Undo] button to undo the previous move; you can undo  
up to 100 previous moves by successive [Undo] clicks.  
When you are finished moving points around, click on [OK].  
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
Click on [Set Styles] to change the line styles or colors (see  
rez_style).  
Interpreted function, defined at i/rezone.i   line 532  

SEE ALSO: rez_ladj,   rez_radj,   rez_mesh,   rez_zoom,   rez_style  
 
 
 

rez_find

    rez_find  


  
     Interpreted function, defined at i/rezone.i   line 1493  

 

rez_getrz

    rez_getrz  


  
     Interpreted function, defined at i/rezone.i   line 1451  

 

rez_getvar

    rez_getvar  


  
     Interpreted function, defined at i/rezone.i   line 1506  

 

rez_kstyle

    rez_kstyle, rez_lstyle, rez_color  


is a vector of three longs:  [type,width,color]  
type MUST be 1, 2, 3, 4, or 5,  
width MUST be 1, 2, 3, 4, 5, 6, 7, or 8,  
and color MUST be -1, -2, -3, -4, -5, -6, -7, -8, -9, or -10  
Either or both parameters may be set before or after including  
rez.i; by default:  
  rez_kstyle= [4, 1, -2]    (dashdot, thin, foreground color)  
  rez_lstyle= [1, 1, -2]    (solid, thin, foreground color)  
To distinguish K and L by color instead of type, try:  
  rez_kstyle= [1, 1, -7]    (dashdot, thin, blue)  
  rez_lstyle= [1, 1, -5]    (solid, thin, red)  
If the variable rez_color is true (non-nil and non-zero) when  
this file is included, then these will be the default.  
Builtin function, documented at i/rezone.i   line 39  

SEE ALSO: rez_load_hook  
 
 
 

rez_ladj

    rez_ladj  


Adjust the points along a logical line segment PQ:  
Click on [Set P] or [Set Q] to set the endpoints of the segment.  
When P and Q have been set, click [OK]; this button will  
read [Cancel] if P and Q do not have either the same K or the  
same L index.  
Click on [Smooth] to smooth the points along PQ.  
Click on [Equal Space] to make the points along PQ equally spaced.  
This forces PQ to be a straight line.  
Drag any point between P and Q to get equal ratio spacing of all  
the points between P and Q.  This also forces PQ to be a straight  
line; if PQ is initially curved, you may want to click on  
[Equal Space] before you attempt to drag points.  
Click on the [Undo] button to undo the previous adjustment; you can  
undo up to 20 previous adjustments by successive [Undo] clicks.  
When you are finished adjusting lines, click on [OK].  
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
Click on [Set Styles] to change the line styles or colors (see  
rez_style).  
Hint:  
    You can select a center point as the second point during  
    rez_ladj.  When you do this, the K (or L) value of this second  
    point will be the same as that of the first point --  
    otherwise there is no way to distinguish among all of the  
    logical points at the center.  
Interpreted function, defined at i/rezone.i   line 615  

SEE ALSO: rez_drag,   rez_radj,   rez_mesh,   rez_zoom,   rez_style  
 
 
 

rez_load_hook

    rez_load_hook  


If non-nil, filename to be included immediately after rez.i.  
This file can be used to set personalized default values for the  
many parameters.  
Some parameters may be set before loading rez.i, as well  
Builtin function, documented at i/rezone.i   line 30  

SEE ALSO: rez_kstyle,   rez_lstyle  
 
 
 

rez_lstyle

    rez_lstyle  


Builtin function, documented at i/rezone.i   line 39  

SEE rez_kstyle  
 
 
 

rez_mark

    rez_mark  


Causes rezone functions to mark bowtied or chevroned (boomeranged)  
zones when the mesh is plotted.  MUST have one of the following values:  
  0 to not mark bowtied or chevroned zones  
  1 to put a B at the center of the positive triangle of bowtied zones  
  2 to put a C at the center of the larger wing of chevroned zones  
  3 to mark both bowtied and chevroned zones  
By default, rez_mark is 3; you may set it to a different value  
either before or after including rez.i.  
Builtin function, documented at i/rezone.i   line 66  

SEE ALSO: rez_mesh,   rez_next,   rez_prev,   rez_drag  
 
 
 

rez_mesh

    rez_mesh, rt, zt, ireg  


  -or- rez_mesh, rt, zt  
  -or- rez_mesh, zfile  
set mesh for rez_... commands.  If ZFILE is specified, it must be a  
binary file containing variables RT, ZT, and (optionally) IREG.  
Interpreted function, defined at i/rezone.i   line 1373  

SEE ALSO: rez_all,   rez_adjust_mesh  
 
 
 

rez_next

    rez_next  


zoom in on next bowtied (or chevroned) zone (after rez_mesh).  
With numeric argument, zooms to that bowtie (or chevron).  With  
numeric argument 0, zooms to current bowtie (or chevron).  
Interpreted function, defined at i/rezone.i   line 1410  

SEE ALSO: rez_prev,   rez_mark,   rez_drag  
 
 
 

rez_palette

    rez_palette  


3-by-ncolors array used as a palette when rez_regs region coloring  
is set.  The index in rez_regs is the second index into rez_palette.  
The length 3 first index is [r,g,b].  
The default is 15 pastels.  
Builtin function, documented at i/rezone.i   line 84  

SEE ALSO: rez_regs  
 
 
 

rez_plm

    rez_plm  


  
     Interpreted function, defined at i/rezone.i   line 140  

 

rez_prev

    rez_prev  


zoom in on previous bowtied (or chevroned) zone (after rez_mesh).  
Interpreted function, defined at i/rezone.i   line 1442  

SEE ALSO: rez_next,   rez_mark,   rez_drag  
 
 
 

rez_ptexist

    rez_ptexist  


  
     Interpreted function, defined at i/rezone.i   line 1474  

 

rez_qrt

    rez_qrt, rez_qzt, rez_qireg  


are the names of the mesh variables for rez_mesh, "rt", "zt", and  
"ireg" by default.  Note that ireg is optional.  
Builtin function, documented at i/rezone.i   line 1364  

 

rez_radj

    rez_radj  


Adjust the points in a logical rectangle PQRS:  
Click on [Set P] or [Set R] to set the endpoints of the segment.  
When P and R have been set, click [OK]; this button will  
read [Cancel] if P and R have the same K or the same L index.  
Click on a point on any edge of PQRS (but not one of the corners)  
to copy the spacings on that edge throughout the entire region.  
All of the lines of the same type (K-line or L-line) as the edge  
you clicked on will become straight lines.  
Click on [Smooth] to smooth the points interior to PQRS.  
Click on [Smooth 4] to perform the smooth operation four times.  
Click on the [Undo] button to undo the previous adjustment; you can  
undo up to 10 previous adjustments by successive [Undo] clicks.  
When you are finished adjusting regions, click on [OK].  
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
Click on [Set Styles] to change the line styles or colors (see  
rez_style).  
Hint:  
    You can select a center point as the second point during  
    rez_radj.  When you do this, the K (or L) value of this second  
    point will be the same as that of the first point --  
    otherwise there is no way to distinguish among all of the  
    logical points at the center.  The center point will be labeled  
    Q instead of R as usual, and you will need to choose a third  
    point (S) to complete the rectangle PQRS.  
Interpreted function, defined at i/rezone.i   line 865  

SEE ALSO: rez_drag,   rez_ladj,   rez_mesh,   rez_zoom,   rez_style  
 
 
 

rez_range

    rez_range  


  
     Interpreted function, defined at i/rezone.i   line 1515  

 

rez_regs

    rez_regs  


is a vector of region numbers which are to be drawn in the colors  
specified in rez_palette.  Thus:  
   rez_regs= [3,5]  
causes regions 3 and 5 to be drawn in colors.  All other regions have  
white backgrounds.  Hilighting too many regions in this way may slow  
down the redraws unacceptably.  To highlight all regions, use:  
   rez_regs= indgen(max(rez_ireg))  
This won't work on monochrome monitors, of course.  
The default is rez_regs=[].  
Builtin function, documented at i/rezone.i   line 116  

SEE ALSO: rez_palette  
 
 
 

rez_solve

    rez_solve  


  
     Interpreted function, defined at i/rezone.i   line 1522  

 

rez_style

    rez_style  


  
     Interpreted function, defined at i/rezone.i   line 1258  

 

rez_toggle

    rez_toggle  


  
     Interpreted function, defined at i/rezone.i   line 261  

 

rez_zoom

    rez_zoom  


Change limits after setting rez_mesh.  
There are two modes of operation:  
(1) P-mode:  
    Click on a point to magnify or demagnify about that point.  
    Drag the point to move it to a different position in the  
    viewport.  The left button zooms in (magnifies by 1.5), the  
    right button zooms out (demagnifies by 1.5), and the middle  
    button pans (no magnification change).  If you click just  
    below or just above the tick marks, only the x coordinate  
    is changed; clicking just to the left or just to the right  
    of the viewport changes only the y coordinate.  
(2) R-mode:  
    Left drag out a rectangle to set the limits to that rectangle.  
    Right drag out a rectangle to cram the entire current viewport  
    into that rectangle (an analog to zooming out).  
    Middle drag to pan as in P-mode (the rubber band rectangle is  
    meaningless in this case).  
 Click the [R-mode] (or [P-mode]) button to change modes.  
 Click the [OK] button when you are satisfied with the limits.  
 Click the [Undo] button to remove the effect of the previous  
 zoom-click.  Up to 100 successive undo operations are allowed.  
 Click the [Polar] button to toggle polar coordinates.  The  
 vertical axis will be theta, and the horizontal axis radius.  
 The polar coordinate origin will be at (zt,rt) = (0,0).  
 Click the [Next], [Prev], or [First] buttons to focus in on  
 zones which are bowtied or chevroned.  These zones are marked  
 by a B or a C, respectively (if rez_mark is set).  
Interpreted function, defined at i/rezone.i   line 1113  

SEE ALSO: rez_mesh  
 
 
 

rezone

    rezone, filename  


  -or- rezone  
Invoke the mouse-driven rezoner.  Input is taken from variables  
rt, zt, and ireg in the file FILENAME (which is prompted for if  
omitted).  Output is written to a different file as rt, zt, and  
ireg.  The output file also contains copies rez_rt, rez_zt, and  
rez_ireg in case the mesh under a different name is desirable,  
as well as rez_rt0, rez_zt0, and rez_ireg0, which are the original  
mesh.  
If you click on [Escape], you may continue rezoning where you left  
off by typing   rezone   with no arguments.  
When you are finished, click [OK] to write the output file.  
Use [Zoom or Pan] and [Set Styles] to change the plot limits or  
line colors and styles.  The [Zoom or Pan] screen has buttons which  
"warp" you to each bowtied or chevroned "problem" zone, as well as  
a button to toggle between rectangular and polar coordinates.  
Click [Drag Points] to drag points one at a time with the mouse.  
Click [Adjust Line] to smooth the points on logical line segments.  
You first click on the endpoints P and Q, then click a button to  
smooth or equal space the poionts between P and Q, or drag any  
point between P and Q to establish equal ratio zones ("ER" operation).  
Click [Adjust Region] to smooth the points in logically rectangular  
regions.  You first click on the opposite corners P and R of the  
rectangle PQRS, then click a button to smooth the interior points,  
or click on a point on one of the four edges to transfer the spacing  
on that edge throughout the region PQRS ("EQ" operation).  
The [Undo] (or [Redo]) button removes the effect of the most  
recent drag points, adjust line, or adjust region operation.  
Hints:  
(0) After [Escape], the current mesh is in the variables  
    rez_zt, rez_rt, and rez_ireg.  You can change these  
    variables "by hand" before restarting rezone to make  
    algebraic adjustments.  
(1) Switch to polar coordinates during an [Adjust Line] or  
    [Adjust Region] in order to get points to lie along a  
    circular arc.  If your center point is not (0,0), you  
    will need to [Escape] and subtract your center point  
    from the rez_zt and rez_rt variables yourself, then  
    [Escape] a second time to restore the proper coordinates  
    before you write the output file.  
(2) You can select a center point as the second point during  
    [Adjust Line] or [Adjust Region].  When you do this, the  
    K (or L) value of this second point will be the same as  
    that of the first point -- otherwise there is no way to  
    distinguish among all of the logical points at the center.  
    In an [Adjust Region], the center point will be labeled  
    Q instead of R as usual, and you will need to choose a  
    third point (S) to complete the rectangle PQRS.  
(3) If you set the variable rez_color=1 before you include  
    rezone.i, you will get K lines and L lines drawn in different  
    colors instead of the default (which is K lines dashdot and  
    L lines solid).  
(4) If you have a color monitor, you can set rez_regs before  
    invoking rezone in order to highlight a list of regions.  
The ALL keyword will be passed to the nbow function, which will  
not be called if the QUIET keyword is non-nil and non-zero.  By  
default, a short summary of bowtied and chevroned zones is printed.  
If you need help on how to use one of the screens, try getting  
help on the appropriate on of these see-also topics, e.g.-  
   help, rez_style  
to get help on the [Set Styles] screen.  
Interpreted function, defined at i/rezone.i   line 294  

SEE ALSO: rez_all,   rez_drag,   rez_ladj,   rez_radj,   rez_zoom,   rez_style,  
rez_color,   rez_regs,   rez_adjust_mesh,   toy_mesh