functions in rezone.i - r
rez_adjust_mesh
rez_adjust_mesh is an optional hook function which is called after any change to the mesh (e.g.- by dragging points) has been made. If it is defined, it may modify the external variables rez_rt and rez_zt. This hook can be used, for example, to force points along some k or l line to lie along a symmetry line. Builtin function, documented at i/rezone.i line 130SEE ALSO: rezone, rez_all, rez_mesh
rez_all
rez_all Click on [Drag Points] to drag points around with the mouse with rez_drag. Click on [Adjust Line] to adjust points along a line segment with rez_ladj. Click on [Adjust Region] to adjust points in a rectangular region with rez_radj. Click on the [Undo] button to undo the previous change. Click on the [Redo] button to redo the previous undo. Click on the [Revert] to return to the original mesh. When you are finished moving points around, click on [OK]. Click on [Escape] to exit with a non-zero return value. Click on [Zoom or Pan] to change the plot limits (see rez_zoom). Click on [Set Styles] to change the line styles or colors (see rez_style). Interpreted function, defined at i/rezone.i line 423SEE ALSO: rez_ladj, rez_mesh, rez_zoom, rez_style, rez_adjust_mesh
rez_chk_palette
rez_chk_palette Interpreted function, defined at i/rezone.i line 98
rez_color
rez_color Builtin function, documented at i/rezone.i line 39SEE rez_kstyle
rez_ding
rez_ding Interpreted function, defined at i/rezone.i line 1517
rez_drag
rez_drag Allow points in the rezone mesh to be dragged around with the mouse. Press mouse button near a vertex, move mouse to desired position of that vertex, and release button. If the point where you click is less than twice the distance to the second closest point than to the nearest point, the point will not be moved (you will hear a beep when you release the button). Click on the [Undo] button to undo the previous move; you can undo up to 100 previous moves by successive [Undo] clicks. When you are finished moving points around, click on [OK]. Click on [Zoom or Pan] to change the plot limits (see rez_zoom). Click on [Set Styles] to change the line styles or colors (see rez_style). Interpreted function, defined at i/rezone.i line 532SEE ALSO: rez_ladj, rez_radj, rez_mesh, rez_zoom, rez_style
rez_find
rez_find Interpreted function, defined at i/rezone.i line 1493
rez_getrz
rez_getrz Interpreted function, defined at i/rezone.i line 1451
rez_getvar
rez_getvar Interpreted function, defined at i/rezone.i line 1506
rez_kstyle
rez_kstyle, rez_lstyle, rez_color is a vector of three longs: [type,width,color] type MUST be 1, 2, 3, 4, or 5, width MUST be 1, 2, 3, 4, 5, 6, 7, or 8, and color MUST be -1, -2, -3, -4, -5, -6, -7, -8, -9, or -10 Either or both parameters may be set before or after including rez.i; by default: rez_kstyle= [4, 1, -2] (dashdot, thin, foreground color) rez_lstyle= [1, 1, -2] (solid, thin, foreground color) To distinguish K and L by color instead of type, try: rez_kstyle= [1, 1, -7] (dashdot, thin, blue) rez_lstyle= [1, 1, -5] (solid, thin, red) If the variable rez_color is true (non-nil and non-zero) when this file is included, then these will be the default. Builtin function, documented at i/rezone.i line 39SEE ALSO: rez_load_hook
rez_ladj
rez_ladj Adjust the points along a logical line segment PQ: Click on [Set P] or [Set Q] to set the endpoints of the segment. When P and Q have been set, click [OK]; this button will read [Cancel] if P and Q do not have either the same K or the same L index. Click on [Smooth] to smooth the points along PQ. Click on [Equal Space] to make the points along PQ equally spaced. This forces PQ to be a straight line. Drag any point between P and Q to get equal ratio spacing of all the points between P and Q. This also forces PQ to be a straight line; if PQ is initially curved, you may want to click on [Equal Space] before you attempt to drag points. Click on the [Undo] button to undo the previous adjustment; you can undo up to 20 previous adjustments by successive [Undo] clicks. When you are finished adjusting lines, click on [OK]. Click on [Zoom or Pan] to change the plot limits (see rez_zoom). Click on [Set Styles] to change the line styles or colors (see rez_style). Hint: You can select a center point as the second point during rez_ladj. When you do this, the K (or L) value of this second point will be the same as that of the first point -- otherwise there is no way to distinguish among all of the logical points at the center. Interpreted function, defined at i/rezone.i line 615SEE ALSO: rez_drag, rez_radj, rez_mesh, rez_zoom, rez_style
rez_load_hook
rez_load_hook If non-nil, filename to be included immediately after rez.i. This file can be used to set personalized default values for the many parameters. Some parameters may be set before loading rez.i, as well Builtin function, documented at i/rezone.i line 30SEE ALSO: rez_kstyle, rez_lstyle
rez_lstyle
rez_lstyle Builtin function, documented at i/rezone.i line 39SEE rez_kstyle
rez_mark
rez_mark Causes rezone functions to mark bowtied or chevroned (boomeranged) zones when the mesh is plotted. MUST have one of the following values: 0 to not mark bowtied or chevroned zones 1 to put a B at the center of the positive triangle of bowtied zones 2 to put a C at the center of the larger wing of chevroned zones 3 to mark both bowtied and chevroned zones By default, rez_mark is 3; you may set it to a different value either before or after including rez.i. Builtin function, documented at i/rezone.i line 66SEE ALSO: rez_mesh, rez_next, rez_prev, rez_drag
rez_mesh
rez_mesh, rt, zt, ireg -or- rez_mesh, rt, zt -or- rez_mesh, zfile set mesh for rez_... commands. If ZFILE is specified, it must be a binary file containing variables RT, ZT, and (optionally) IREG. Interpreted function, defined at i/rezone.i line 1373SEE ALSO: rez_all, rez_adjust_mesh
rez_next
rez_next zoom in on next bowtied (or chevroned) zone (after rez_mesh). With numeric argument, zooms to that bowtie (or chevron). With numeric argument 0, zooms to current bowtie (or chevron). Interpreted function, defined at i/rezone.i line 1410SEE ALSO: rez_prev, rez_mark, rez_drag
rez_palette
rez_palette 3-by-ncolors array used as a palette when rez_regs region coloring is set. The index in rez_regs is the second index into rez_palette. The length 3 first index is [r,g,b]. The default is 15 pastels. Builtin function, documented at i/rezone.i line 84SEE ALSO: rez_regs
rez_plm
rez_plm Interpreted function, defined at i/rezone.i line 140
rez_prev
rez_prev zoom in on previous bowtied (or chevroned) zone (after rez_mesh). Interpreted function, defined at i/rezone.i line 1442SEE ALSO: rez_next, rez_mark, rez_drag
rez_ptexist
rez_ptexist Interpreted function, defined at i/rezone.i line 1474
rez_qrt
rez_qrt, rez_qzt, rez_qireg are the names of the mesh variables for rez_mesh, "rt", "zt", and "ireg" by default. Note that ireg is optional. Builtin function, documented at i/rezone.i line 1364
rez_radj
rez_radj Adjust the points in a logical rectangle PQRS: Click on [Set P] or [Set R] to set the endpoints of the segment. When P and R have been set, click [OK]; this button will read [Cancel] if P and R have the same K or the same L index. Click on a point on any edge of PQRS (but not one of the corners) to copy the spacings on that edge throughout the entire region. All of the lines of the same type (K-line or L-line) as the edge you clicked on will become straight lines. Click on [Smooth] to smooth the points interior to PQRS. Click on [Smooth 4] to perform the smooth operation four times. Click on the [Undo] button to undo the previous adjustment; you can undo up to 10 previous adjustments by successive [Undo] clicks. When you are finished adjusting regions, click on [OK]. Click on [Zoom or Pan] to change the plot limits (see rez_zoom). Click on [Set Styles] to change the line styles or colors (see rez_style). Hint: You can select a center point as the second point during rez_radj. When you do this, the K (or L) value of this second point will be the same as that of the first point -- otherwise there is no way to distinguish among all of the logical points at the center. The center point will be labeled Q instead of R as usual, and you will need to choose a third point (S) to complete the rectangle PQRS. Interpreted function, defined at i/rezone.i line 865SEE ALSO: rez_drag, rez_ladj, rez_mesh, rez_zoom, rez_style
rez_range
rez_range Interpreted function, defined at i/rezone.i line 1515
rez_regs
rez_regs is a vector of region numbers which are to be drawn in the colors specified in rez_palette. Thus: rez_regs= [3,5] causes regions 3 and 5 to be drawn in colors. All other regions have white backgrounds. Hilighting too many regions in this way may slow down the redraws unacceptably. To highlight all regions, use: rez_regs= indgen(max(rez_ireg)) This won't work on monochrome monitors, of course. The default is rez_regs=[]. Builtin function, documented at i/rezone.i line 116SEE ALSO: rez_palette
rez_solve
rez_solve Interpreted function, defined at i/rezone.i line 1522
rez_style
rez_style Interpreted function, defined at i/rezone.i line 1258
rez_toggle
rez_toggle Interpreted function, defined at i/rezone.i line 261
rez_zoom
rez_zoom Change limits after setting rez_mesh. There are two modes of operation: (1) P-mode: Click on a point to magnify or demagnify about that point. Drag the point to move it to a different position in the viewport. The left button zooms in (magnifies by 1.5), the right button zooms out (demagnifies by 1.5), and the middle button pans (no magnification change). If you click just below or just above the tick marks, only the x coordinate is changed; clicking just to the left or just to the right of the viewport changes only the y coordinate. (2) R-mode: Left drag out a rectangle to set the limits to that rectangle. Right drag out a rectangle to cram the entire current viewport into that rectangle (an analog to zooming out). Middle drag to pan as in P-mode (the rubber band rectangle is meaningless in this case). Click the [R-mode] (or [P-mode]) button to change modes. Click the [OK] button when you are satisfied with the limits. Click the [Undo] button to remove the effect of the previous zoom-click. Up to 100 successive undo operations are allowed. Click the [Polar] button to toggle polar coordinates. The vertical axis will be theta, and the horizontal axis radius. The polar coordinate origin will be at (zt,rt) = (0,0). Click the [Next], [Prev], or [First] buttons to focus in on zones which are bowtied or chevroned. These zones are marked by a B or a C, respectively (if rez_mark is set). Interpreted function, defined at i/rezone.i line 1113SEE ALSO: rez_mesh
rezone
rezone, filename -or- rezone Invoke the mouse-driven rezoner. Input is taken from variables rt, zt, and ireg in the file FILENAME (which is prompted for if omitted). Output is written to a different file as rt, zt, and ireg. The output file also contains copies rez_rt, rez_zt, and rez_ireg in case the mesh under a different name is desirable, as well as rez_rt0, rez_zt0, and rez_ireg0, which are the original mesh. If you click on [Escape], you may continue rezoning where you left off by typing rezone with no arguments. When you are finished, click [OK] to write the output file. Use [Zoom or Pan] and [Set Styles] to change the plot limits or line colors and styles. The [Zoom or Pan] screen has buttons which "warp" you to each bowtied or chevroned "problem" zone, as well as a button to toggle between rectangular and polar coordinates. Click [Drag Points] to drag points one at a time with the mouse. Click [Adjust Line] to smooth the points on logical line segments. You first click on the endpoints P and Q, then click a button to smooth or equal space the poionts between P and Q, or drag any point between P and Q to establish equal ratio zones ("ER" operation). Click [Adjust Region] to smooth the points in logically rectangular regions. You first click on the opposite corners P and R of the rectangle PQRS, then click a button to smooth the interior points, or click on a point on one of the four edges to transfer the spacing on that edge throughout the region PQRS ("EQ" operation). The [Undo] (or [Redo]) button removes the effect of the most recent drag points, adjust line, or adjust region operation. Hints: (0) After [Escape], the current mesh is in the variables rez_zt, rez_rt, and rez_ireg. You can change these variables "by hand" before restarting rezone to make algebraic adjustments. (1) Switch to polar coordinates during an [Adjust Line] or [Adjust Region] in order to get points to lie along a circular arc. If your center point is not (0,0), you will need to [Escape] and subtract your center point from the rez_zt and rez_rt variables yourself, then [Escape] a second time to restore the proper coordinates before you write the output file. (2) You can select a center point as the second point during [Adjust Line] or [Adjust Region]. When you do this, the K (or L) value of this second point will be the same as that of the first point -- otherwise there is no way to distinguish among all of the logical points at the center. In an [Adjust Region], the center point will be labeled Q instead of R as usual, and you will need to choose a third point (S) to complete the rectangle PQRS. (3) If you set the variable rez_color=1 before you include rezone.i, you will get K lines and L lines drawn in different colors instead of the default (which is K lines dashdot and L lines solid). (4) If you have a color monitor, you can set rez_regs before invoking rezone in order to highlight a list of regions. The ALL keyword will be passed to the nbow function, which will not be called if the QUIET keyword is non-nil and non-zero. By default, a short summary of bowtied and chevroned zones is printed. If you need help on how to use one of the screens, try getting help on the appropriate on of these see-also topics, e.g.- help, rez_style to get help on the [Set Styles] screen. Interpreted function, defined at i/rezone.i line 294SEE ALSO: rez_all, rez_drag, rez_ladj, rez_radj, rez_zoom, rez_style,
rez_color, rez_regs, rez_adjust_mesh, toy_mesh